Thursday, 25 September 2014

Call of Duty: Advanced Warfare will be longer than previous games, Sledgehammer

Call of Duty shooters aren't generally known for offering bulky single-player experiences, but
Sledgehammer Games boss Glen Schofield says the upcoming Advanced Warfare will have
a little more meat on the bone than you might expect.
How much more remains to be seen, but Schofield didn't mince words when asked on
Twitter how long the Advanced Warfare campaign will be. "Coming in longer than the last
few," he replied.
That's obviously not going to put it in the territory of, say,
Divinity: Original Sin , but given the brevity of previous games, I
think a couple more hours of advanced dude-shooting will be a
welcome change. And when the solo fun comes to an end, there
will still be plenty of online action to dig into, including the new
Exo Survival mode that was revealed yesterday.

Monday, 22 September 2014

NVIDIA GeForce ULP K 1 ( Tegra K1 Kepler GPU )

The NVIDIA Tegra K1 Kepler GPU (successor of the GeForce
ULP series) is the integrated graphics card in the Tegra K1
(formerly known as Tegra 5). Compared to its predecessor,
the GeForce ULP, it made the move to a unified shader
architecture . It integrates a full-featured Kepler-based
graphics card that includes a single SMX with 192 CUDA
cores clocked at up to 950 MHz, 8 TMUs and 4 ROPs.
Therefore, Tegra K1 offers about half the power of a GK208
chip (384 shaders, 32 TMUs, 8 ROPs) such as a GeForce GT
730M or 740M . This is a big step forward compared to the
GeForce ULP in the Tegra 4 SoC , which was based on an
old architecture with dedicated pixel- and vertex shaders
that is similar to the GeForce 6 series of 2004 and supported
only OpenGL ES 2.0. The new graphics card supports
OpenGL 4.4 and DirectX 11 in hardware, or well above the
current OpenGL ES 3.0 standard that is most common
amongst the majority of mobile operating systems.
Furthermore, the Kepler GPU can be used for general
calculations using CUDA and OpenCL 1.1 (1.2 in theory). As
an example, Nvidia has shown how to perform real time
video effects using the GPU and CUDA (Chimera 2).
Performance
In a 7-inch Tegra K1 reference tablet, Nvidia claims the
ability to render 60 fps in the GFXBench 2.7.5 T-Rex
offscreen test. In our benchmarks, the PowerVR G6430 in
the iPad Air was the fastest ARM-based SoC GPU, which
achieved only 27 fps. The similarly sized iPad Mini
Retina managed 25 fps in the same benchmark. 60 fps
would be similar to a Haswell-based Intel HD Graphics
4400 (e.g. in the 4200U ). The Adreno 330 achieved 20 - 24
fps in our benchmarks (e.g. in the Galaxy Note 3 or 10.1 ).
Even the announced Adreno 420, which should be up to 40%
faster than its predecessor, is not expected to outperform
the Tegra 5.
More information on the SoC and performance data on the
CPU can be found on the SoC page of the Tegra K1 .

AMD Radeon HD 7870


PROS The HD 7870 has low power
consumption and high graphical
output. It supports up to six

CONS This video card is somewhat
dated and doesn't perform as well
as newer cards.

VERDICT This fast, high-end graphics card
gives you a powerful gaming
experience and uses less power
Overall Rating
Performance
GPU
Noise and Power
Rendering
Supported API
Performance
GPU
Noise and Power
Rendering Technologies
Supported API
Summary
AMD Radeon HD 7870
AMD has a long history of providing top-notch
graphics cards for our graphics card comparison,
and the Radeon HD 7870 is no exception. This
high-end video card boasts a base clock speed of
1GHz, processing and rendering graphics faster
than you can say "Fus Roh Dah!"
The HD 7870 uses 1,280 stream processors with
AMD's Graphics Core Next processor
architecture, more commonly known as GCN,
and it has memory bandwidth of 153.6GB per
second, providing decent speed and steady high
frame rates that are optimal for playing graphic-
intensive games, especially first-person shooters.
However, compared with newer cards, 153.6GB
per second isn't a particularly large memory
bandwidth. This can affect gaming performance
negatively at higher resolutions.
Like most high-end video cards, the HD 7870 has
a long board and is double wide. This means that
the card takes up two slots of room on your
motherboard. It is 10.16 inches long, so you
need to have a case with plenty of room to
accommodate this graphics card and give it
enough space to cool properly. The HD 7870 is
Windows 8 ready and supports DirectX 9, 10 and
11. It also handles all modern formats of HD
video, including H.264, without any problems,
thanks to the Unified Video Decoder support.
One of the best features of the HD 7870 is the
incorporation of PowerTune, a technology that
automatically monitors the power draw of the
video card and overclocks depending on how
much power the HD 7870 is currently using. For
example, the HD 7870 can use a maximum of
250 watts of power, but if it is only using 130
watts, then PowerTune boosts the clock speed
up to the maximum. This intuitive control lets
you enjoy enhanced performance and graphics
without having to exit your program and manually
adjust the overclocking settings.
You need to have at least two six-pin connectors
and a 500-watt power supply to run the HD
7870. AMD's graphics team recommends you
have four six-pin connectors available and a 600-
watt power supply if you want to use a
CrossFireX setup with two HD 7870 cards.
AMD's ZeroCore technology is one of the
outstanding features of the HD 7870. When your
computer goes into idle or sleep mode, hardware,
such as graphics cards, may still run at full
capacity. ZeroCore drops the power usage of the
HD 7870 to a mere 3 watts when your monitor
sleeps and shuts down extra cards if you are
running a CrossFireX setup. This saves power
and reduces heat output and wear on your video
card.
The AMD Radeon HD 7870 isn't the best
graphics card on the market, but it is a decent
high-end graphics card. With its superior
processing speed and intuitive PowerTune
feature that automatically overclocks the card
when possible, you are sure to get the most out
of your gaming and videos.

Sunday, 21 September 2014

ESCAPE DEAD ISLAND

Release date
NA November 18, 2014
AU November 20, 2014
EU November 21, 2014

Platforms
Xbox 360
PS3
PC

Escape Dead Island is a third-person mystery-action-
adventure game set on the island of Narapela during the
zombie outbreak of the original Dead Island game that
launched a few years ago.During the game players
switch between fighting and stealth in a shifting world
that’s never what it seems, brought to life with edgy,
vibrant comic visuals.

Explore the quarantined island of
Narapela and get to the bottom of
the sinister zombie virus plaguing
humanity in Escape Dead Island, a
survival mystery game set in the
Dead Island universe. In this
action-packed single-player game,
fans will take on the role of ambitious Cliff Calo, son of a
wealthy media empire mogul with a chip on his shoulder
and something to prove, as he traverses across the
globe to Banoi after hearing about the gruesome events
that took place in the original global best-seller, Dead
Island. Can Cliff uncover the clandestine origins of the
virus and get out before it’s too late?
Splashed across your screen in a bold comic-vignette
art style, Escape Dead Island emphasizes a story driven
plot which pits players against their own psyche as they
try to escape the island and the cryptic, looping horrors
that lurk there. Penned by Emmy award-winning author
Anne Toole, Escape Dead Island catapults Dead Island
fans onto a lush tropical island infested with brutal
zombies where only cunning stealth can help players
retain their sanity.

Friday, 19 September 2014

Ps4 review

Sony's PlayStation 4 was announced in February
2013 with some hardware specs but not much else.
Fully unveiled at E3 2013, the PS4 is Sony's
attempt at a gaming focused console, rather than
one that tries to be a media center. Based on a
"supercharged PC architecture," with an X86
processor, enhanced PC-style GPU, and 8GB of
GDDR5 unified high-speed memory, the PS4 is
slightly more powerful than the Xbox One, despite
its smaller size.

PlayStation 4 system. It runs your games,
manages your saved data and connects you
to the PlayStation Network – providing you
have internet access. The PS4 will include
brand new hardware which will revolutionize
the graphical and processing capability of
gaming consoles and provide gamers with a
whole new set of PlayStation 4 capabilities
along with some intriguing possibilities for the
future.
The console will have an AMD Jaguar 8 core
CPU . This piece of next-gen (next generation)
hardware allows the PS4 to complete
complex multiple processes at the same time
– you will be able to multitask in a way that
has never been seen on consoles before.
Stream game videos online while you play
them, play games while you download them
and hop in and out of your game at any time.
As well as this, the console will feature a 1.84
TFLOPS, AMD next-generation Radeon based
GPU . This level of GPU in unheard of in
consoles up till now. Unlike the CPU, the GPU
(Graphics Processing Unit) mainly focuses on
running graphical processes. It is responsible
for providing crisp and high quality graphics
for games and movies watched on the
system. A better GPU allows for better
graphical fidelity. We’ll be seeing more
detailed environments, realistic effects and
character models, and higher resolution in
PS4 titles.
For system memory, the PS4 will have 8
gigabytes of GDDR5 RAM . RAM (Random
Access Memory) is instant access cached
memory, and allows your system to load
pieces of information incredibly quickly. The
change to GDDR5 RAM means that the
system memory is suited to producing and
maintaining quality graphics and textures,
whereas DDR5 RAM is much more general
and not as graphics based. RAM is directly
connected to your CPU/GPU, and contains
memory used while playing games – unlike
the hard drive which contains the game itself
and the game save data. The hard drive is
only used when loading the game, whereas
the RAM is used throughout gameplay.
The launch version of the console will have
500 gigabytes of HDD space . HDD stands for
“Hard Disk Drive”. HDD space is memory
storage which is used to handle game data
and save files. If you download a PS4 game
from the Playstation Store, it will be
downloaded to your HDD and you will be able
to access it at any time you want. With the
PS4’s next gen system, you’ll also be able to
play the game while it’s downloading. The
days of waiting for hours on end for your
game to fully download are over. 500
gigabytes is a significant amount of HDD
space, and will allow you to store data for
numerous games and applications. The hard
drive on the PS4 will be a magnetic hard drive
rather than a solid state drive. While
magnetic hard drives are slightly slower, they
have much more storage space.
For those of you who want to know about
Sony’s take on communication in gaming, it
may interest you to learn that every PS4 will
come included with a Mono headset. This can
be used to communicate with teammates in
multi-player games and to talk to your friends
within the PS4’s new chat system. This chat
system is cross-game, meaning that people
playing different games will be able to talk to
each other utilizing a headset. If you’re not
the talkative type then don’t worry, using a
headset is completely optional and Sony will
not force you in any way to use the
microphone. As you can expect, other
headsets will be compatible as the console
has multiple USB slots. So if you’re unsure
about buying a new headset for the console
then you need not worry.
The PS4 specs will of course support 3D
capability , for those of you with a 3D capable
television, you will be able to play several of
the console’s games in that format for a
more immersive experience. However, no
games will be 3D only so if you don’t have a
3D enabled television then there is no cause
for worry.
In addition to this, the PS4 will also support
4k resolution for photos and videos . 4k
means that the PS4 will be able to view
photos and videos in a 4000 pixel resolution.
This is not something that has been seen on
games consoles before and allows the PS4 to
display incredibly detailed media. 4k is a
massive improvement on what we’re used to
– which is either 1080p or 720p. Most
importantly it makes the PS4 future-proof as
4k videos and pictures are on the rise and
having a 4k capable console can only be a
benefit for times to come.

Games & DRM
The biggest difference between the PS4 and
the Xbox One are the games and DRM. On the
games front, it seems the PS4 only has a
handful of exclusives: Final Fantasy 15,
Kingdom Hearts 3, and a new franchise called
The Order. The Xbox One, on the other hand,
has more than a dozen exclusive titles. All
told, there are apparently 140 games currently
in development for the PS4, with 40 of those
including “experiences” that are exclusive to
the PS4. Experiences is Sony’s way of saying
that the PS4 will have lots of exclusive betas
and DLCs, but not many exclusive games . As
far as we can tell, all of the usual franchises
will be available on both the PS4 and Xbox
One — Grand Theft Auto 5, Assassin’s Creed,
NBA, Elder Scrolls, and so on.
Perhaps more important than exclusive titles,
though, is the PS4′s complete lack of DRM.
Any game discs that you buy for the PS4 are
yours, and can be traded or shared in
whatever way you wish. This is in contrast to
the Xbox One, which allows publishers to
control how its games are resold.
On the flip side, though, the PS4 does require
PlayStation Plus if you wish to play
multiplayer games online — just like the Xbox
360 and One with Xbox Live Gold.

Controllers
One of the biggest differences between the
PS4 and Xbox One are the control
mechanisms. Whereas every Xbox One ships
with a Kinect, and refuses to work unless the
Kinect is plugged in, the PS4 appears to have
no such gesture or voice controls. Instead, the
PS4 ships with a sensor bar that tracks a light
on the back of each DualShock 4 controller,
and each controller has its own built-in
touchpad. For more info, including all of the
new additions to the DualShock 4 controller,
read our story on how the Xbox One and PS4
controllers stack up.
The controller features several ergonomic
improvements as well. If you are familiar with
the old DualShock controllers, you will notice
changes in the design of the controller.
Firstly, the grips are much more rounded and
ergonomically shaped to fit the human hand.
The R2 and L2 triggers on the back of the
controller are now vertically angled to allow
your fingers to stay on it without slipping off.
You may also notice the change in the shape
of the analog sticks. They are now concave
rather than the convex design of the
DualShock 3. This allows players to sit their
thumbs on the analog sticks in a more
comfortable fashion. The weight change in
the DualShock 4 is noticeable as well. More
hardware makes for a much heavier
controller, and people usually prefer holding
heavier controllers. One of the criticisms of
the original PlayStation 3 controller was that it
needed to be heavier.
The controller has a feature that Sony is
calling a Light Bar. This is a colored LED light
that is displayed at the front of the controller.
Apart from the obvious aesthetic appeal, the
light bar also acts as a sensor for the
PlayStation 4 Eye, allowing for more detailed
movements of the controller to be recognized
and captured. Other purposes include
indication of a low battery level, as well as
some innovative uses that game developers
are coming up with. One example of this we
have seen is from the game Killzone:
Shadowfall, where the light bar acts as a
health indicator for your character. The PS4
hardware was specifically designed to take
advantage of these features so as you lose
health in the game, your lightbar will go from
green to red.
Developers are also coming up with ways to
use the built in mono speaker on the
DualShock 4. This is a small speaker that sits
in the center of the controller. It is used in
games and other applications to relay audio
that developers want to separate from the
main soundtrack of the game/application.
Examples include: Radio transmissions in war
games and alert messages from the
PlayStation Network.
The controller includes a built in lithium-ion
rechargeable battery. PS3 gamers will be
familiar with this battery type as it was used
on the PlayStation 3 system as well. This
battery allows you to charge your controller
while you’re playing games or charge it from
any USB port. This could be on your laptop,
your PS3, a socketed USB adaptor and of
course, the console itself. The battery is
known to be very long-lasting as well, so don’t
expect to have to charge your controller all
the time.
The classic buttons are back (X, Triangle,
Circle and Square). So is vibration and sixaxis
control . Sixaxis was one of the innovative
features for the PS3, and its return in the PS4
is welcomed by consumers. Games like
Warhawk and Motorstorm on the PS3 made
excellent use of it, so we can expect an
improved version of the sixaxis feature to be
present in the DualShock 4. This along with
vibration and the other features make for an
incredibly immersive controller experience.
The controller is the way the user interacts
with the console, and Sony has definitely
made sure that owners will have a great
medium for interacting with their PS4.
The “Share” button on the controller allows
users to quickly upload footage or
screenshots of the game that they are playing
to the cloud. Your friends will then be able to
see this footage/screenshot and comment on
it or share it. This leads to a new style of
interconnected gaming where you can share
all of your PlayStation experiences with other
gamers and friends. The share feature also
works with mobile platforms, so mobile users
will be able to see content that you have
shared with them.

The PlayStation 4 Eye
With update next generation PlayStation 4
specs, you should also be expecting new
peripherals. Sony is bringing back an all-
improved PlayStation Eye camera system for
the PS4. Many games and applications will
now feature a level of human interactivity
completely new to the PlayStation platform.
The PlayStation 4 Eye features a brand new
1280×800 pixel sensor which captures at 60
frames per second. This lets it record and
recognize much more complex movements,
using both the DualShock 4 and the
PlayStation Move controller. This is a much
better sensor than anything previously seen
before in console motion gaming. Market
competitors from the last generation of
gaming released sensors of around 640×480
pixels with only 30 frames per second. The
change will be very noticeable in gameplay
and whatever else Sony has planned for the
future.
Rather than recording just a simple hand
movement, the PS4 Eye will record even the
smallest gestures.

Exclusive games for ps4-

20. Road Not Taken
This is an interesting one. Coming from Spry Fox, best
known for mobile game, Triple Town , Road Not Taken is a
new puzzler set in a frozen world. Gameplay will see you
moving items around grid-like levels in order to meet
specific goals, such as reuniting families and gathering
specific objects into groups, and once you complete these
tasks, you can progress further.
Triple Town was an addictive little puzzler for mobile
devices, and if this PS4 release features a similar level of
taxing gameplay, then it could become quite the time sink.

19. Pavilion
A Sony exclusive heading to both the PS4 and PS Vita,
Pavilion is an isometric adventure with a beautiful art style.
The interesting thing here is the approach Visiontrick Media
is taking with the game's challenge. Instead of the usual
instructions or training, the game will simply drop you into
the world. To progress, you'll simply have to examine your
surroundings and test the waters, figuring things out for
yourself.
The character of the game is not directly controlled by you.
Instead, you have to use the environment to control his
actions, and make him progress as you wish, moving
platforms, opening doors and other interactions with the
world. It all looks very absorbing, and will hopefully make
for a good bit of puzzling

18. Magicka 2
An action adventure sequel, Magicka 2 continues the
isometric, co-op spell-slinging started by its predecessor,
and sees up to four players take the role of wizards on an
epic quest. The series is loosely based on Norse mythology,
and it does away with the usual limited magic spells and
abilities, instead letting you spam spells as much as you
like.
The original game played with the traditional RPG setting,
even including machine guns and a jaunt to Vietnam, so we
expect the sequel to follow suit, presenting us with a quirky
take on the RPG genre.

17. Planetside 2
Already established as a successful online shooter,
Planetside 2 's arrival on the PS4 will boost the console's
already impressive free-to-play credentials. One of the more
popular titles on Sony's network, Planetside 2 is a class-
based shooter in which battles take place in large, open
worlds, seeing teams fight to control territory. It features
vehicular combat too, and battles with large numbers of
players struggling to conquer the map.
On the PC the game can host battles with 2000 players
taking part, and the developers have stated that the PS4
version will be the same as the PC, with only a few
graphical upgrades. If so, we can expect some truly
mammoth online battles when the game lands later this
year.

16. Galak-Z
Galak-Z will be a very challenging, roguelike shooter that'll
feature randomly generated worlds, meaning you'll always
be in for a different challenge with very play. It's being
designed to offer a retro-style appeal, featuring various
elements of old-school shooters, but will also implement
more up to date features, including open levels and even
stealth.
Control is absolute, with a ship that's superbly
manoeuvrable, which will be important when navigating and
fighting in the complex environments. There'll also be
various factions in the game, and you'll even be able to play
these off against each other to make things easier for
yourself. This is a promising one.

15. Velocity 2X Alpha
The sequel to Velocity Ultra , Velocity 2X Alpha fuses together
the two genres of platform-puzzler, and fast-paced shooter.
It's a good-looking title with some frantic top-down shoot
'em up sections, and some equally fast-paced on-foot
outings where you'll need to be as good with your grey
matter as you are with your trigger finger.
The original game was great, and this sequel looks like it'll
amp everything up to the next level. It's also going to grace
the PS Vita alongside the PS4.
14. Oddworld: New 'n' Tasty
Abe's back! The Oddworld series has been absent for a
while, but with New 'n' Tasty , Abe is returning in a remake of
the original 1997 game, Abe's Oddysee. The game has been
totally rebuilt, with all new assets and 3D visuals, and it's
clear from what we've seen that RuptureFarms never
looked so good.
The same core gameplay from the original game will
remain, and Abe will be able to use mind control and his
other abilities to rescue his fellow Mudokons, and survive
his quest to avoid becoming lunch, courtesy of Molluck the
Glukkon.

13. Let It Die
The PS4 exclusive title from Suda 51 is the free-to-play Let
It Die, and as always with Suda's games, it looks like it's
going to be a little odd.
It's being touted as a survival action title that'll feature a
unique online component that utilises other player's data for
your enemies. Defeated enemies can then be pillaged, and
you can take clothes and weapons to customise your own
character. Little else is known about the game at this time,
but Suda 51 fans are understandably excited, and the free-
to-play angle is interesting. It's due to arrive sometime in
2015.

12. Ratchet And Clank Remastered
Now ten years old, Ratchet And Clank is one of Sony's most
enduring and beloved series, and the 3D platformer has
been through many iterations, demonstrating Insomniac's
skill in creating crazy weapons and colourful worlds. If you
missed the excellent original on PS2 you'll now have the
chance to play it as it's being remastered for PS4.
Serving as the foundation for the various sequels, Ratchet
And Clank 's first outing was a pure platformer, and was a
wonderfully smooth and visually-stunning experience at the
time. It'll release on the console to coincide with the Ratchet
And Clank movie in 2015. In absence of game footage, the
above trailer is for the upcoming movie instead.

11. Eve Valkyrie
A dogfighting space combat game that's set in the EVE
Online universe, Eve Valkyrie looks pretty impressive so far.
It's set to use virtual reality to immerse players into the
combat, which will be multiplayer-based using a wide range
of ships. It'll support both the Oculous Rift (it's also arriving
on PC) and Sony's own Project Morpheus.
Battlestar Galactica 's Katee Sackhoff is lending her vocal
talents to the game, which should bring us as close to her
role of Starbuck as possible, and as you win battles, you'll
earn experience with which you can unlock new ships and
equipment.

10. Deep Down
Capcom's Deep Down is only this low on the list as we're not
even sure if the game is coming to the west yet, but with
luck, we'll get this Dark Souls -esque action RPG.
Deep Down is going to be a free-to-play release, and from
what we've seen of the title thus far, it's looking very
interesting, not just due to the various similarities for
FromSoftware's Souls series, but on its own merits. It looks
great, making use of Capcom's new Phanta Rhei engine,
and will take place in shared worlds. Microtransactions will
be included, of course, but so far we don't know how this
will play out.

9. The Last Of Us: Remastered
Naughty Dog's award grabbing adventure needs no
introduction really, and the PS3 hit is coming to the PS4 in a
remastered form. It'll feature improved visuals, and will also
pack in the DLC, including Ellie's separate adventure, Left
Behind .
Some consider this to be far too early for a re-release of
such a recent title, but if you didn't have a PS3 when it
arrived, and have migrated to the PS4 from other platforms,
which Sony claims a third of PS4 owners have done, then
this is the perfect way to experience this genuinely brilliant
game.

8. DriveClub
Long delayed, but still high on many PS4 owners' lists,
DriveClub is arguably on of the most promising racers
around. It'll come in both digital and disc-based versions,
and has a major focus on online co-op play, and user
created clubs complete with custom decals.
E3 saw more of the game, including some impressive
weather effects and night time driving, and in terms of next
gen racers, it's looking like this is certainly going to fit the
bill. What's more, we have a release date, which will be
October 7.

7. Grim Fandango
What can we say? As long time fans of both the point-and-
click adventure and Tim Shafer's releases, we're stoked at
the news of Grim Fandango's return. The brilliant adventure
of afterlife 'travel agent', Manuel 'Manny' Calavera, through
a typically off-the-wall world is just sublime, and one of the
best examples of the genre this side of Monkey Island .
To see such a classic return to the PS4 is great, and this will
hopefully open the doors for following revivals (Full Throttle ,
please). For now, though, there's no better way to
experience the genre, if you haven't already, than with Grim
Fandango.

6. Abzu
One fact should explain why this title is causing quite a stir
– it's being made by a studio formed by Journey's art
director, Matt Nava, along with composer, Austin Wintory.
It's an underwater adventure in which you play a diver, and
you'll interact with various creatures, including whales and
and sharks.
The trailer demonstrates a peaceful and relaxing style, and
some impressive underwater environments. Exact gameplay
is still to be revealed, but given the pedigree it's following,
this is one to watch.
5. No Man's Sky
To be clear here, No Man's Sky would probably be higher up
the list, even at the top, if it wasn't only a timed exclusive.
However, as no other platforms have yet to be announced,
for the time being it's a PS4 title, and it's one that's got us
drooling in anticipation.
No Man's Sky looks stunning, not just in terms of its striking
visuals, but in the sheer scope of the game. It'll not only
feature procedurally generated worlds, but infinite ones, in
an infinite universe where players will discover new planets
and even new lifeforms.
You can explore a planet on-foot, jump in your space ship
and then launch into the big black to find another world to
land on, all seamlessly with no loading. We've seen space
battles with large capital ships going at it, destructible
asteroids and all sorts of lifeforms on land, sea and air.
How the actual gameplay will flow, and what mechanics will
be implemented remains to be seen, but this is one of our
most highly anticipated releases.

4. The Order 1886
Another delayed title, The Order 1886 is nonetheless a highly
anticipated one. It was one of the first games shown for the
PS4 pre-launch, and it still looks every bit the big-hitting
action title. We've said it before, and we'll say it again, this
is pretty much the PS4's Gears Of War. It's set in an
alternate-history Victorian London, and sees players as a
member of the Order, battling supernatural foes with a
variety of weapons.
Visually impressive, an with a very interesting setting, this
could be a winner, although the implementation of QTE
events, no matter how unique, is a cause for concern.
3. LittleBigPlanet 3
The return of Sackboy was one of the highlights of the Sony
conference for many, and this time he's bringing some new
friends along for the ride, with even more power at players'
disposal to create almost anything they can imagine.
Thanks to the extra characters (Swoop, Toggle, and
Oddsock), each of whom have different abilities, there's an
extra emphasis on co-op play through the levels this time,
lending a little more substance to the story mode, and
adding even more flexibility to the creation possibilities.

2. Uncharted 4: A Thief's End
It was pretty much a certainty that the PS4 would get an
Uncharted game, but that didn't make the reveal any less
exciting, and at E3 we got a cheeky teaser in the form of
this CG trailer.
Nathan Drake looks as if he's seen better days, and the
overall darker tone of this adventure would seem to be one
of finality, which is strengthened by the title, A Thief's End ,
and Drake's voice actor, Nolan North, saying he believes
this might be the last Uncharted game, or at least one
starring Nathan Drake as the hero.
Naughty Dog is a team that can make great use of
hardware, and so we highly expect Uncharted 4 to be a true
'next gen' title that'll make full use of the PS4. Expect
awards, and plenty of them.

1. BloodBorne
It's no secret that we're big fans of the Souls series, so the
reveal of Bloodborne from Hidetaka Miyazaki made for a title
that instantly topped our most wanted list. We thought it
might have been Demon's Souls 2 initially, but instead this
will be a totally new IP set in a 19th century city called
Yharnham, which is ravaged by a plague.
The game will feature a lot of similarities to the Souls
games, with some familiar combat and adventuring
mechanics, but it'll also sport plenty of new additions,
including faster paced, less defensive combat,
unpredictable enemy AI and environments, and more
flexible, muti-form weapons. What we've seen of the game
and the gameplay so far looks great, and this is our most
anticipated PS4 exclusive.

I personally prefer ps4 over Xbox one

Fast fingers ratings 4\5

Thursday, 18 September 2014

ALIEN isolation Release date


Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien, Ellen Ripley's daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance. As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

RELEASE DATE:
OCTOBER 7, 2014PS3, PS4, PC, XBOX 360, XBOX ONE

Tuesday, 16 September 2014

iphone 6

Apple has two new iPhones debuting today, including
the iPhone 6. The iPhone 6 is the heir apparent to the
flagship line of Apple smartphones, as it comes in at
the same price point as the iPhone 5s, but Apple has
done something new this year by introducing a
premium priced iPhone 6 Plus. The iPhone 6 is still
plenty premium, however, and its 4.7-inch screen is
likely going to be a better fit for most users, which is
why it earns our vote as the best smartphone currently
available.
Video Review
iPhone 6 Review
Basics
Pros
Cons
Design
Apple has outdone itself with the iPhone 6’s design –
despite gaining a significant amount of screen real
estate, it doesn’t feel huge compared to its
predecessor, and it’s still a very easy device to use
one-handed. The new, thinner case means it weighs
just over half an ounce more than the iPhone 5s, and
the even weight distribution across a broader surface
area means it isn’t noticeably heavier than the older
phone. It manages to make the 5 and 5s feel
downright chunky, in fact, which is incredible.
New also to this generation is the all-metal back
casing, which replaces the glass top and bottom
panels with thin connecting seams instead. This makes
for a more unified look when you turn the phone
around, and something that gets closer to the unbroken
single plane of the iPad mini and iPad Air’s rear shell.
The Space Gray version I tested benefits very much
from this unbroken look, and the front of the device is
no less impressive. It really makes the screen the star,
which is crucial because Apple has created a display
like no other with this generation, beating back its
would-be Android usurpers – but I’ll touch more on
that in the dedicated display section below.
The iPhone 6 is a much more comfortable device to
hold vs. the iPhone 4, 4S, 5 and 5s, all of which
preferred straight edges and right angles to the 6’s
sloping curves. Its rounded edges call to mind the
iPhone 3GS and earlier, in fact – and its closest design
analogue might be the metal-backed original iPhone,
which also had edges that rounded to a flat rear shell.
Regardless of its inspirations, it fits more naturally in
your grip, and will rest there more comfortably for
longer periods, too.
The rounded edges all along the display help contribute
to the near-seamless look that Apple was going for,
but they also serve an ergonomic purpose. Using
Apple’s swipe-back and swipe-forward gestures, which
it began to use to replace back and forward button
navigations in iOS 7, is much easier and more natural
with the iPhone’s new front glass design, and when the
device’s screen is darkened, these catch and bend
light in a way that’s sure to appeal to a design fan’s
eye.
If Apple has faltered anywhere with design, it might be
that protruding iSight camera lens on the back, which
sticks out a tiny fraction of an inch thicker than the
rest. It’s something that hasn’t yet caused me any
issue in daily use, but it does seem like a potential
area for grit build-up, and it also means that the phone
will be resting on its lens when placed face-up on a flat
surface – though that’s somewhat mitigated by the
use of sapphire in the lens cover.
Performance
Apple’s new A8 chip is the powerhouse behind the
iPhone 6, and it delivers the kind of performance you’d
expect from cutting edge processor technology. The
A8 strains the limits of what you’d think was possible
in terms of overall device speed and responsiveness,
with the entire user experience feeling perceptibly
quickened. It’s one of those situations where you don’t
realize how the device you were using (iPhone 5s in
my case) could get any better in terms of general
speed, until you pick up the new device.
The iPhone 6 deals better with iOS 8’s various
animations, transparency and other visual effects as a
result, and can handle powering that larger, high-
resolution display without breaking a sweat. It can
handle more powerful games, and best of all, delivers
better battery life even when tackling visually intensive
tasks. Plus it enables new imaging features that really
make Apple’s mobile camera far and away the best in
the business, which we’ll discuss in more detail below.
Related Videos
Apple has also improved the motion coprocessor it
introduced last year, which is a dedicated activity
tracking chip. The M8 in the iPhone 6 offers
continuous monitoring of not only accelerometer,
compass and gyroscope data, but also introduces
monitoring of information fed from the new barometer
for determining changes in elevation. The M8 can also
detect walking, running and driving activity. In practice,
using it to monitor and display my daily distance
travelled, steps and flights climbed worked extremely
well, and didn’t seem to have a significant negative
effect on my battery.
Features
One of the big new features of the iPhone 6 and 6 Plus
is their ability to use Touch ID, the new Secure
Element for storing payment info, and NFC to perform
easy, contactless payments. They’re not currently
available for use anywhere in my vicinity, and Apple
isn’t launching the Apple Pay functionality until
October anyway. However, I got the chance to see it in
action in a demo capacity at the event, and it works
just as you’d expect it would with payments authorized
via a thumb scan in the same way they are with the
current method of authorizing digital purchases from
iTunes via Touch ID. You don’t even need to unlock
your device for it to work, making it potentially the
most convenient mobile payment solution I’ve ever
seen.
Speaking of Touch ID, it seems improved over the
version found in the iPhone 5s. By that I mean that it
seems to recognize and unlock much faster (which
could be related to improved processing power) and it
also seems to have a lower failure rate than the older
generation. If Apple has stepped up the tech behind
Touch ID, it isn’t saying so, but the smoother
experience should definitely help now that it’s being
used for both Apple Pay and opening up to third-party
developer integration.
Health is new to iOS 8, and in the iPhone 6 it’s already
become a staple of my daily app check routine. It
seems to do a decent job of accurately tracking my
activity throughout the day (or lack thereof), and is at
least on par with the kind of information you’ll get
from wearables like the Fitbit line or the Nike+
Fuelband. So far, there aren’t many sources to choose
from in terms of filling out a full profile, and I think
Apple could do some work in terms of making it easier
for users to drill down to individual day totals from
their activity history, but this is a nice, passive feature
that Apple has managed to make power efficient and
accurate with the new M8.
Apple’s new iPhone line is capable of improved slow
motion video, which technically means it can shoot at
240fps instead of 120fps. This slows down time when
played back at the speed we’re used to viewing, and
makes it possible to capture even fast action in
incredible detail. The short clip below shows you this in
action, albeit with resolution decreased as it was
formatted and shared via Apple Mail, which
automatically optimizes for a lower file size.
iPhone 6 Slow-Mo
Sample
Reachability is a feature unique to the iPhone 6 and 6
Plus which is designed to help compensate for their
large screen sizes, and make it possible to still use the
big phones one-handed, regardless of how large your
mitts are. On the iPhone 6, it simply makes things
more convenient, as I’ve found no difficulty in using the
device one-handed even with the screen in its regular
position. Reachability is an extremely pragmatic
solution to the screen size issues, but luckily in the
case of the iPhone 6, it’s generally just a tool you
know is there should you need it, rather than something
you’ll find yourself actually using all that often.
Display

The iPhone 6 packs a higher resolution display than the
iPhone 5s, with 1334 x 750 resolution. It also allows
for deeper blacks, and uses something called “dual-
domain” pixels to make it so that colors still show true
regardless of the angle at which you view the phone. It
makes for 38 percent more viewing area than the
iPhone 5s, but it’s only 13 percent larger overall, and it
matches the iPhone 5s’ pixel density at 326, which
means you’re still not going to be able to make out any
individual pixels.
Display Zoom will let you use this extra space to simply
expand the size of individual interface elements and
text, which is great for users who have vision issues or
who simply find themselves squinting at their phone
too often. If you’re not using Display Zoom, you get
more breathing room for on-screen elements, and you
get an extra row of icons per home screen, which is
very useful if you’re having trouble deciding what
makes the cut for page number one.
This is truly one of Apple’s most amazing technical
achievements overall – it looks like a placeholder high-
res print image placed expertly just behind the glass,
until it springs to life. Leave it to other manufacturers
to debate the relative merits of this or that kind of
display tech; Apple’s is simply the best-looking and
most pleasant to use, and the iPhone 6 reaffirms that
with some of the best color rendering I’ve seen on
mobile.
Camera
Apple has consistently delivered the best mobile
camera experience in a smartphone – which isn’t to
say it delivers the most megapixels, or the most trick
features. Instead, the company looks at what’s most
important in a mobile camera to most users, and
delivers exactly that, again and again. The iPhone 6
adheres to this tradition.
It still shoots 8 megapixel resolution images, which is
paltry compared to some of the other cameras built
into phones these days. But these are large pixel
images, which makes a big difference, and the 6 also
boasts the power of Focus Pixels, which is the name
Apple is giving to its new phase detection autofocus.
The end effect, whatever the name, is much faster
autofocus, which Apple has made more invisible by
hiding the
focus box unless you call it up yourself.
The camera also has better and more accurate face
detection, which can pick up smaller faces and is also
better able to pick up closed eyes and smiles when
you’re using burst mode and it’s trying to suss out the
best capture from a large series. The camera can also
now create high-resolution panorama shots, which
adjust exposure automatically as you go depending on
variances in light, producing stunning results with total
resolution of up to 43 megapixels.
Video capture on Apple’s iPhone 6 is also fantastic,
and the stabilization techniques they use to make
video shot in even the shakiest scenarios appear more
stable are truly impressive, as you can see in the video
sample below, which was shot while I walked my dog
(with no effort to achieve a smooth gait).
iPhone 6 Camera
Stabilizaton
Battery
The iPhone 6 uses improved battery tech, and it shows
– in practice, I’d get about a day and a half, normal
use. Overall, though, it’s rated by Apple pretty closely
on most scores when compared to the 5s, offering
similar hour ratings when it comes to media playback,
browsing and standby, but claiming an additional four
hours of talk time. In actual real-world use, it fared
better than my iPhone 5s in terms of operating time on
a single charge, but the iPhone 5s I was testing
against is also a year old at this point.
Still, it doesn’t feel like you need to be miserly with
respect to power when you’re using the iPhone 6, and
even if you’re using all the background activity tracking
bells and whistles, it should more than get you through
the average day with juice intact.
Bottom Line
The iPhone 6 is the best smartphone available. It
offers improvements in almost every way that matters,
and it delivers those in a striking new design that
balances consumer demand for larger screens with a
thin, light and durable case. It’s Apple’s most
attractive phone, visually, and the 4.7-inch size is going
to be more generally appealing than the iPhone 6 Plus’
larger proportions.
More than anything, the selling point here is that Apple
has managed to recapture the energy and excitement
that came with the original iPhone with the new
iPhone 6. It feels like a return to form in all the right
ways, in addition to packing a ton of new features like
Apple Pay that light the path for what Apple as a
company is to become. For users, though, it’s all about
delivering the best computer you can keep in your
pocket, and that’s exactly what the iPhone 6 is.
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Tweet
iPhone 6 Review: Meet The New Best
Smartphone
Posted 1 hour ago by Darrell Etherington ( @drizzled)

4.7-inch, 1334 x 750 display, 326 ppi with 1400:1
contrast ■
16, 64 or 128GB storage ■ A8 processor (64-bit) ■
8MP iSight camera (rear) with 1.5 micron pixels,
1.2 megapixel FaceTime camera (front) ■
Dual-band 802.11ac Wi-Fi ■ 20-band LTE support ■ MSRP: 16GB for $199 on contract/$649 contract
free; 64GB for $299 on contract/$749 contract free;
128GB for $399 on contract/$849 contract free

Product info page ■
The best mobile camera, made better ■ Industrial design beats all previous iPhones ■
Rounded edges could mean the phone’s a little less
easy to grip

Naruto Shippuden: Ultimate Ninja Storm Revolution



Naruto Shippuden: Ultimate
Ninja Storm Revolution
Developed by CyberConnect2
Published by Namco Bandai
Available on Xbox 360 &
PlayStation 4
Synopsis:
The latest Naruto game with 100+ playable &
support ninjas, the most content in the series
& evolved battle system with team based play
mechanics. Select from three types of teams
& depending on the ninja chosen, you can
perform Combo Ultimate Jutsu or be in a
state of True Awakening! A new mode called
Ninja World Tournament lets you battle 3
other ninja & the last one standing wins!
Enjoy 50+ minutes of new animation & learn
more info about the Creation of the Akatsuki,
The Two Uchiha & more!
Review:
The biggest challenge with this review is how
start it professionally. I think I just need to
kick things off by saying that Naruto
Shippuden: Ultimate Ninja Storm Revolution
(or NS:UNSR as it will be henceforth known)
is insane, like serious bat-crap crazy and
somehow, against all the odds, this works
surprisingly well in it’s favor, something I was
pleasantly surprised about.
i went into this
with very little experience of the Naruto
series themselves and aside from the fact
that I knew fighting would be involved, I
couldn’t quite figure out what I was about to
step into. Obviously with the animations
being as Anime based as they are and with
the knowledge that it is a fighting game you
would be forgiven for thinking that this could
be a bit of a Streetfighter knock-off, I know
initially I was a little guilty of that but let me
assure you that you would be very wrong
indeed!
So very, very wrong!
The game itself includes some of the staples
that are to be expected from games of the
genre such as free fights and online
battles, anyone who has ever played a
fighting game before will be able to grasp
what is included with these modes so I won’t
waste all of our time by explaining. What I
was very impressed with was the sheer
amount of depth that the other two game
modes had, these modes are the Ninja World
Tournament mode and the Ninja Escapades
mode.
The Ninja World Tournament is pretty much
exactly as it sounds. It’s the World Cup of
Ninja fistfights and like I mentioned before it
is so very very easy to go into it expecting
the same old trope that comes with the genre
of facing fight after fight until you reach the
top rank where everyone cheers and you get
a medal or a cookie or something, NS:UNSR
is yet again happy to stand back and prove
your silly assumptions wrong. As you start
this mode, you are entered into D-Rank
tournament which is broken down into 3
stages; a 4-v-4 solo fight as the tryouts, a 4-
v-4 team of 2 fight as the preliminary, and
then a 4-v-4 team of 3 fight for the main
event. Between these fights you are free to
explore parts of the island that you have
unlocked (depending on the rank of your
tournament) and either go shopping, talk to
people, find items that are scattered around
or take part in some of the side missions that
are available. This starts as an optional extra
where you can have a little break between
fights if you want to but when you reach the
further stages and have to build your own
team then it gives the free-roam more of a
purpose as you have to look around and
choose other fighters to join your crew. To
gain other fighters as your allies you often
have to fulfill certain requirements for them,
these are pretty hit and miss and one in
particular involves you going to a trader to
buy some reference books which you then
need to read and memorize the history of the
game’s universe. This is definitely one of the
times that it falls into the ‘ miss’ category!
Nobody plays these games because they
want to spend their punching time doing
revision!
It’s not just the layout of the Ninja World
Tournament that that is different than I was
expecting as well, the battles themselves
were also brand new territory! These battles
are not just about simply pummeling your
opponent until you are the last one standing
(however that is still undoubtedly involved).
At the start of every battle each fighter has
1000 battle-orbs and every time you take
damage you drop some and every time you
dish out damage your opponent drops some
of theirs, the goal is to be the player at the
end of the match who has the highest
number of orbs. If you or your enemies orb
count drops to 0 then the character gets
knocked out and if they take any further
damage while knocked out then they get
eliminated from the tournament altogether.
See, I told you that pummeling was still
involved!
Once you have worked through the three
rounds of the tournament and been declared
the glorious victor and most important person
ever then you are free to start the whole
thing over again, but this time at a higher
rank!
Even if NS:UNSR had only included the Ninja
World Tournament as the main story
mode then I probably would have still
applauded the depth that it had as that by
itself is certainly no small task to work
through. Of course they weren’t satisfied
with just that though, the wanted to EARN
the right to use the word Revolution in their
title! The additional of the Ninja Escapades
was certainly a good choice in terms of
content, it is essentially three different
stories based around the Naruto universe that
explore some of the different factions and
characters involved. They play out like a sort
of interactive Anime story where you are
watching the history unfold but then take
control as soon as a fight is involved. If you
are a fan of the series or a fan of Anime in
general then you would probably take a lot
from this mode but sadly, while I certainly
admire the art form, I have never classed
myself as a true fan of the genre so I’m sure
some of the slight nuances may have been
lost on me. These stories act as a decent
balancing act to the main tournament mode
as well because it completely changes the
pace of the game and, especially so in the
first story, it makes the game a hell of a lot
darker than in other modes!
Fastfingers five reviews
4/5

Destiny bungie activion games

Destiny is a beautiful but hollow experience
with most of the pieces you' d expect from a
great multiplayer shooter . It just can' t find a
way to fit them all together .
Destiny is a terrific-looking first-person shooter with
a solid foundation in its shooting mechanics. You
might expect sound mechanics from a developer like
Bungie, which has been making popular first-person
shooters for years. But you might also expect things
like an engaging story and a real variety in
encounters from the developers responsible for Halo.

That's where Destiny comes up profoundly short.
When you throw it all together, you're left with a
game where the missions are designed to be
repeatable, but all the missions are so repetitive that
it's hard to get excited to see the same handful of
environments again and again and again as you
attempt to grind out faction reputation or hunt
around for high-end weapons. It's a beautiful game,
but a hollow experience.
The setting in Destiny is that humanity is already in
dire straits. Darkness has spread throughout the
galaxy and numerous factions, like the bug-like Hive
and the murderous robots known as the Vex, are
planning to put humanity out the picture for good.
You enter the picture as a guardian of humanity, one
of many, and you're sent out from the last city to
attack back against the encroaching forces. This
starts on Earth, then moves to the Moon before
heading on to Venus and, finally, Mars . The story
missions themselves are the bulk of Destiny. But
"story" is maybe giving the missions a little too
much credit. You'll get a little dialogue before you
start a mission that says what you're doing, and
maybe a few lines along the way. But Destiny is
incredibly thin on world-building, story, and in-game
lore, even going so far as hiding little bits of lore on
unlockable "cards" that you can only see on the
game's official website. There are somewhere
around four cutscenes in the entire game, and most
of the mid-mission updates are so full of space
opera mumbo-jumbo and factions or other groups
that you haven't heard of before, giving you no
context for any of it. It's almost like they expect to
flesh out the world in a series of books someday or
something. Regardless of future plans, I found it hard
to care about any of the lore in Destiny because
there was very little of it and it all felt loosely
connected, at best. Did I really accomplish anything
when I finished the last story mission? It sure
doesn't feel that way to me. If you were a fan of
Bungie's narrative work in the past, you'll probably be
disappointed with this aspect of Destiny.
The story missions also suffer due to incredibly
repetitive design. With one or two exceptions, every
mission has you running to an area (often
backtracking through areas you played through in a
previous mission), finding an old or alien computer of
some kind, and dispatching your friendly robotic
ghost buddy to scan or analyze the thing so you can
move on. Plenty of missions end with you finding a
thing, having your hover ghost stare at it while you
fight off waves of enemies, and then listening to a
few sentences of largely meaningless dialogue. The
menu is built in a way that seems to imply that you'd
want to play through these areas multiple times and
on multiple difficulty settings, but since most of the
missions fail to distinguish themselves from one-
another, I found myself feeling completely done with
Destiny immediately after completing the final story
piece.
Those story missions can be played by up to three
players, and it's my strong recommendation that you
don't play Destiny alone. Going in, guns blazing, as a
team is far more enjoyable than going it alone,
especially once you get to the back half of a
mission, which typically places you in a restricted
zone where, if all players die, the game resets back
to a checkpoint. You can revive downed players or, in
these zones, players can respawn themselves after
30 seconds. Having someone lend you a hand and
keeping things moving is way more exciting than
dying alone and having to reset back to try again.
Unfortunately, you are forced to bring friends and
acquaintances into story missions--there's no form
of matchmaking to line you up with other players
automatically. This seems like a needlessly
restrictive move.
By comparison, the game's competitive multiplayer
allows for matchmaking, as do the cooperative
"strike" missions. The competitive side of Destiny
pits players against each other in a series of
standard shooter multiplayer modes and typically
flattens the level differences between players in an
attempt to keep things fair. It's nice that you can
level up your character in the game's multiplayer
arenas, and you'll also earn a bunch of other,
alternate currency and reputation that can be used
to buy high-end gear. But I found the competitive
side of the game to feel like even more of a grind
than its cooperative side. It's lacking the
inventiveness and playful nature of Halo's crazier
multiplayer modes.
Strikes are longer player-versus-AI missions that
allow up to three players to fight through a set area
and face off against large bosses. The bosses in the
game's strikes are larger than anything you'll see in
the story, but most of the time the strategy boils
down to spreading out around the large boss and
shooting. As the different characters pull the
attention of the boss, it'll slowly turn to fire, letting
the other two players open up unabated. Since
ammo ends up becoming a consideration, all the
boss fights are also filled with regular enemies, who
will drop ammo and, very occasionally, gear.
The loot situation in Destiny is weird. On one hand,
you can equip armor to a handful of slots and
acquire different weapons for your three weapon
slots. On the other, the statistical differences
between different pieces of loot don't make a
meaningful difference to the way the game plays.
You might find a fully automatic rifle that has a
higher damage number than your old one, but aside
from some occasional differences in muzzle climb,
magazine size, and other small variances, it's the
same as the auto rifle you're replacing. Compared
with other loot games, which might have lightning
firing out of you at all times or cows that sometimes
descend from the heavens to do battle alongside
you, Destiny's loot system feels half-baked.
With its treasure-hunting reduced to a mere quest for
higher numbers, the desire to go in and replay areas
and strikes to find better loot is severely diminished.
Even though some weapons get secondary abilities
that might make reloading times faster with certain
classes of weapons or some armor might let you
throw grenades farther, nothing made such a major
difference that I ever felt attached to a piece of
gear. With that, the whole leveling system starts to
fall apart. You equip better gear to remain
competitive, but enemies that are at your level will
always feel like they can really soak up some bullets.
The boss fights, most of which are against
lumbering, slow enemies that deal a ton of damage,
exacerbate this issue even further. It gets boring.
It's a real shame, too, because for as lackluster as
the actual action and progression can be, Destiny's
world looks fantastic. The art team on this thing
must have had a field day designing cool-looking
helmets, capes, and other bits of armor. The areas
you're shooting through might be repetitive in nature,
but each one has a real look of its own that makes it
stand out, from the craggy surface of the Moon to
the burnt-out colony on Venus to the wide-open
sands of Mars. The game has terrific lighting, with
great shadows that cast off of your team and the
enemies. I found myself able to use the shadows
tactically in a couple of spots, as enemy locations
would sometimes be given away by their own
shadow. And, of course, no one can do a sky box
quite like Bungie. It's an impressive-looking game
that, at least, is a joy to explore the first time
through, if only to see each of the game's different
areas and look at all the detail.
But, yeah, its fantastic graphics often serve to make
the game's mechanical underpinnings that much
more disappointing. There are cool little flashes of
brilliance in Destiny, but a lot of it feels like a game
designed by people who weren't sure what sort of
game they were designing. Is it a loot shooter? Sort
of, but the loot isn't very good. Is it an MMO? No,
but you'll occasionally encounter other players out in
the field. A story-driven shooter like the Halo
franchise? Sure, if you don't mind digging through
the developer's website to find those little bits of
lore. Clans? Again, they exist on the website but
don't surface in-game in a meaningful way. The
pieces are there, but too many of them feel
malformed or half-realized to make Destiny
recommendable. If you're interested in this sort of
game, you may wish to wait and see what Bungie
does in the months ahead before spending fastfingers 5 reviews    3/5                  any money.

Monday, 15 September 2014

Dead Trigger 2

BEST ZOMBIE SHOOTER EVER
Take your part on saving the world and win
unbelievable real prizes in specially designed
tournaments. Earn the money every day from oil fields!
* App Store - Best of 2013*
*27+ Millions survivors from all over the world are now
part of Global Zombie Warfare!*
*Join them and begin the mega fight for your life.*
"Hours of fun in marathon sessions or short bursts." -
Gamezebo
"The gap between mobile and console gaming is
shrinking substantially." - 148apps
"The game is improving upon everything that made the
first title great." - Arcade Sushi
Download Dead Trigger 2 for FREE and enter a dark
world where humanity is engaged in the ultimate battle
for survival in the face of a global Zombie apocalypse.
MASSIVE, CONTINUOUSLY UPDATED CONTENT.
EVOLVING STORYLINES.
Dead Trigger 2 is constantly evolving and expanding.
Every update features new content intended to make
your game even more enjoyable.
- Travel across 10 regions in different parts of the
world.
- Explore 30 unique environments.
- Grab your favorite Zombie annihilator from 35 kinds of
weapons.
- Go for the action in more than 600 gameplay
scenarios.
TOURNAMENTS FOR REAL PRIZES
Get ready people, here they come. Join warriors from
all around the world and fight in the Arena under
custom gladiator rules every week. Become a legend in
new Purgatory Arena.
MOUTH-WATERING GRAPHICS
You’ll be dazzled by cutting-edge graphics, including
real time water reflections, dynamic vegetation and
enhanced ragdolls. Explore multiple locations and
slaughter the undead in diverse places like eerie
Shanghai alleyways, abandoned mines or the African
desert, Europe, South America …
The only problem is that the game is time consuming it takes time to upgrade and start a new mission

Fastfingers five rating
4.5/5

Sunday, 14 September 2014

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